Four scenes · Three score signals · Five judges

The Choicer Voicer gameplay explained.

Listen to a short performance, follow the silent start light, record one imitation, review your take, and reveal a panel score. Repeat across four scenes to complete the show.

One round

Every scene follows the same readable loop.

The fixed sequence lets you improve one decision at a time rather than guessing what the game expects.

1

Hear the reference

Listen to the complete line and note its duration, pauses, loudness changes, and final pitch direction.

2

Watch the lights

Three lit timing signals prepare you. The silent fourth light marks the start of your recording window.

3

Record and review

Perform once, then replay your take beside the reference. Retry before scoring if the attempt was interrupted.

4

Reveal the judges

See the three-part comparison, five individual votes, and the next-round control.

Scoring model

Timing contributes 25%

Timing compares overall duration, pacing, and meaningful pauses. It does not require millisecond-perfect speech. A take can improve by preserving the longest pause, entering cleanly after the start light, and finishing near the reference ending.

Energy contributes 35%

Energy tracks the shape of quieter and louder moments. Shouting throughout usually performs worse than following the reference contrast. Keep a stable microphone distance so actual vocal dynamics are not confused with moving closer to the device.

Pitch contributes 40%

Pitch compares the upward and downward contour of voiced segments. You do not need the same natural voice or absolute note. Follow whether a phrase rises, falls, stays level, or jumps, and use a comfortable register rather than straining.

Five judges interpret one comparison

The panel profiles weight the shared signals differently, so one take can split the vote. Timing-focused and pitch-focused judges may disagree. Strong similarity earns more approvals; an unusually high result can trigger the playful 6/5 outcome. The panel is game feedback, not a professional evaluation of voice quality.

The show structure rewards consistency

A complete show contains four scenes selected from the 16-scene reel. Solo mode lets one person perform all four. Local multiplayer lets every named player perform the same scene before the next scene begins, producing a fairer within-room comparison and a final leaderboard.

Strategy: improve in layers

  1. First match the start, finish, and longest pause.
  2. Next copy the loudest and quietest moments.
  3. Then trace the final pitch movement.
  4. Use replay to identify one change, not five.
  5. Retry only when an interruption makes the take unrepresentative.

Headphones help prevent the reference from leaking into the microphone. If the input meter does not move, use the microphone troubleshooting guide before judging performance.

Choose a mode

Practice alone or compare in one room.

The underlying round is the same; player rotation and the final board change with Group mode.

Scene catalog

Review all 16 bilingual performances and content rules.