Three-distance test
Record at roughly half a hand span, one hand span, and two hand spans. Compare room sound, low-frequency buildup, clarity, and level—not just loudness.
6 tests · One short line · Repeatable position
A useful microphone position is not a universal number. It is the cleanest distance and angle you can reproduce for your voice, room, microphone, and performance level. Run these controlled comparisons before a longer recording.
Position tests
Use the same line, performance level, input setting, and playback volume. Label each file before moving.
Record at roughly half a hand span, one hand span, and two hand spans. Compare room sound, low-frequency buildup, clarity, and level—not just loudness.
Keep your mouth in the same place and compare straight-on, about 20 degrees left, and about 20 degrees right. Choose the cleanest natural tone.
Say “Bright paper boats pass beneath the bridge.” Listen for bursts on B and P. Adjust angle before moving farther away or changing input level.
Record the same sentence at quiet, conversational, and projected levels. Step back slightly for the projected take while preserving the chosen angle.
Speak forward, then turn only enough to address an imagined listener beside you. Mark how far you can move before tone or level changes noticeably.
Leave the setup for one minute, return, and record again without replaying the earlier take. A repeatable position should produce a similar tone and level.
Setup card
Record microphone height, mouth-to-microphone distance, left or right angle, pop-filter distance, chair or standing position, and the loudness range you tested. A photo can help, but a short written note still works when the room changes.
Distance changes tone and room pickup, while input gain changes recorded level. Choose a position first, then set a level that leaves room for the loudest expected phrase. Avoid moving closer to make a quiet waveform look larger; that may also change tone and breath noise.
Physical movement can support a scene, but accidental swaying produces level shifts that sound like editing problems. If a character turns, leans in, or calls across a space, rehearse the movement as part of the take and check the result at normal playback volume.
These tests assume the browser or recording software already receives microphone input. If there is no signal, permission was denied, or the wrong input is selected, follow the microphone troubleshooting guide. Technique cannot repair a disconnected device.
Use the voice projection exercises to change vocal energy without simply moving toward the microphone. Then try a line in the browser voice game; microphone analysis remains temporary inside the current tab.
FAQ
Your best position is the cleanest one you can reliably reproduce.
Start near one hand span, compare three distances, and label what changes.
Compare both. A slight angle often reduces air bursts while preserving clarity.
A good position should survive a break and still produce a similar recording.