Browser voice game · Play instantly

The Choicer Voicer Online

Hear a line, perform it, and face five computer judges—solo or with up to four local players.

1–4 local players Five judges Private mic processing
Loading local scene pack… · Preparing show
01 Menu02 Setup03 Perform04 Judges

Loading

Warming up the voice studio…

The game needs JavaScript and a modern browser with microphone support.

An illustrated voice-show host holding a microphone beside a waveform and five computer judge scores
One browser.
One microphone.
Five judges.

What is verified

What is The Choicer Voicer?

The Choicer Voicer is a browser voice-imitation party game: hear a short character performance, copy its timing and vocal movement, replay your take, and face five computer judges.

This edition supports one to four local players and runs with original TypeScript, Web Audio analysis, interface design, scoring logic, and rights-cleared dialogue performances. It does not use commercial movie audio.

How to play

Listen. Perform. Face the panel.

Every recording stays in this tab. Use headphones so the reference clip does not leak back into the microphone.

1

Choose the lineup

Select one to four local players and enter names. Everyone shares the same device and microphone.

2

Hear the character

Play the original performance, read the source and character card, then imitate the dialogue line in one timed take.

3

Collect judge votes

Five computer judges convert the local similarity analysis into 0–5 approvals. An exceptional match can reach 6/5.

Public feature map

What is playable in this browser edition.

The browser edition focuses on a complete, replayable party loop with transparent local scoring and no account requirement.

Standard game show ✓

Reference clip, local recording, computer judging, 1–4 local players, five votes, and a final leaderboard are playable above.

Scene-pack structure ✓

Each JSON scene carries a quote, work, character, scene, rights status, audio file, and scoring profile. Unlicensed movie or community media is not bundled.

Local multiplayer & privacy ✓

Pass one device between up to four named players. Microphone recordings remain temporary objects inside the current browser tab.

Scoring guide

How The Choicer Voicer scoring works.

The game does not judge whether you have the same natural voice as the character. Instead, it measures the shape of the performance you just heard. A successful take follows the reference line’s overall length, changes in loudness, and rising or falling pitch. That makes careful listening more useful than trying to force an unfamiliar accent or vocal register.

Timing rewards the shape of the whole line

Duration contributes 25 percent of the similarity score. Starting clearly, finishing near the reference ending, and keeping pauses in roughly the same places will help. Speaking every word correctly but rushing through the middle can lower this part of the result. Before recording, listen once for meaning and a second time for pauses, held sounds, and the final beat.

Energy follows loud and quiet movement

Energy contour contributes 35 percent. The browser samples how the performance becomes louder, softer, sharper, or calmer over time, then compares that curve with the reference. You do not need to shout. A line that begins quietly and ends with emphasis should keep that same dynamic journey at a comfortable microphone level.

Pitch movement matters more than a perfect voice match

Pitch shape contributes 40 percent. The comparison looks at how your voice moves rather than demanding the exact vocal register of the recorded character. Follow a question that rises, a dramatic fall, or a sustained note in the same direction. This lets players with different voices compete on phrasing while still making the challenge recognizably about imitation.

Five judges read the same take differently

After those three values are calculated locally, five computer judges apply different weighting profiles. One may care most about rhythm, another about pitch, and another about energy or balance. The panel converts those views into zero to five approvals and a one-word reaction. A rare exceptional match can trigger the playful 6/5 result, while the detailed breakdown still shows what to practice next.

Performance tips

Improve your next voice-imitation round.

A higher score usually comes from reproducing the reference performance in layers: rhythm first, then energy, then pitch movement. These practical checks work in both solo and local party modes.

Lock in the rhythm first

Tap the main beats with a finger while listening. Notice the first sound, the longest pause, and the final word. On your take, keep those anchors stable even if the words between them are not perfect.

For a difficult scene, use the replay control before recording. One intentional second listen is more useful than repeatedly guessing after a low score.

Match emotion through dynamics

Instead of focusing only on the text, ask where the character becomes confident, uncertain, angry, amused, or quiet. Those emotional changes often create the energy curve that the browser can compare.

Keep the microphone about a hand’s width away and avoid moving it mid-line. A stable distance lets real vocal changes show up instead of accidental volume jumps.

Trace the pitch direction

Listen for rises, falls, flat stretches, and held endings. Hum the melody of the sentence once if needed, then add the words while keeping the same movement.

Do not strain for the character’s exact high or low voice. The Choicer Voicer can compare contour across different natural registers, so controlled movement is more valuable than an uncomfortable impression.

Solo practice or local party play?

Solo mode is the quickest way to learn a scene. You perform all four selected dialogue clips, see the three-part breakdown after each round, and can retry a line before moving on. Use it when you want to understand why one version scored better than another or when you are testing a new microphone.

Group mode is designed for a shared room rather than an online lobby. Two to four named players pass one device around and perform the same scene before the game advances. Because everyone hears the identical reference, the final leaderboard compares different interpretations of the same material. Headphones help prevent the reference audio from being captured as part of a player’s take.

Desktop, phone, and microphone setup

The game works best in a current browser that supports microphone permission and MediaRecorder. On a phone, make sure another app is not already using the microphone. On desktop, select the intended input in browser or operating-system settings before starting the sound check. The live input meter should respond to normal speech without staying pinned at maximum.

Choose a reasonably quiet room, silence notifications, and keep the device still. Built-in phone and laptop microphones are sufficient for casual play; an external microphone is optional. If permission was denied, use the site controls beside the address bar to allow microphone access, then reload the page. The recording exists only for replay and scoring during the current tab session.

Guides

Choose the page for your next task.

Pick a guide.

FAQ

What to know before you play.

Review audio, privacy, scoring, and support.

Can I play The Choicer Voicer online?

Yes. The playable experience at the top of this page runs directly in a modern browser and includes solo practice plus local party play for up to four players.

What audio is included?

The library contains original film-style performances and public-domain literary dialogue rendered as purpose-made voice assets. It does not bundle commercial movie audio.

Where does my recording go?

It remains a temporary browser object in this tab. There is no upload endpoint, account, or server-side voice storage.

How does The Choicer Voicer scoring work?

The browser scoring model compares timing, energy contour, and pitch movement, then maps the result to five judge votes.

Does it work on phones?

It is designed for current mobile browsers with microphone and MediaRecorder support. HTTPS is required after deployment.

Can I load community packs?

Not in this build. Pack files contain third-party media and should only be used when their author grants permission.